/*
    Copyright (C) 2010  Nicolas Beaudrot

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef OBSTACLE_H
#define OBSTACLE_H
#include "Texture.h"
#include <Box2D/Box2D.h>

class Obstacle : public Texture
{
    public:
        Obstacle(sf::RenderWindow* app
                ,sf::Vector2i& position
                ,std::string& path
                ,sf::Vector2i& dimension
                ,float angle
                ,bool repeat_x
                ,bool repeat_y
                ,std::string color
                ,b2World* world);

        virtual ~Obstacle();
    protected:
    private:
        b2Body* _obsBody;
};

#endif // OBSTACLE_H
